Far Cry New Dawn can’t decide if its violence is fun, horrific, or both

“Are you a problem solver, or a problem maker?” The Far Cry series’ newest standout villains — twins Mickey and Lou — raise this question in the opening scene of Far Cry New Dawn. A few hours later, I suspect I’m neither...
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Like the rest of the series, though, New Dawn has a limited vocabulary of solutions, and all of them involve maiming enemies or baiting dangerous animals to do that work for you. I never expect to play a paragon of virtue in Far Cry, but when juxtaposed against an enemy equally as destructive and fueled by a desire for power for no larger purpose, any claims that my actions hold moral superiority fall flat.

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